Bosnezo

Game Development Foundations Program

An eight-month journey into creating interactive experiences. We built this program after realizing that most game dev courses either throw you into coding without context or stay too theoretical. This one finds the middle ground.

Next cohort begins October 2025 • Applications open June 2025

What You'll Actually Build

We structure this around projects because that's how you really learn. Each module centers on creating something playable – sometimes it works perfectly, sometimes you rebuild it three times. That's the process.

MODULE 01-02

Game Mechanics & Physics

You'll start with a simple 2D platformer. Sounds basic, but getting jump physics to feel right takes longer than you'd think. We spend time on collision detection, movement systems, and why certain games just feel good to control.

MODULE 03-04

Visual Design & Animation

Character animation, particle effects, UI that doesn't frustrate players. This phase focuses on visual communication. You're not becoming a professional animator, but you will understand how movement and feedback guide player decisions.

MODULE 05-06

Systems & Logic Programming

Building inventory systems, dialogue trees, enemy AI behaviors. Here's where games start feeling complex. We work through state machines, data structures, and how to organize code so you can find things six months later.

MODULE 07-08

Capstone Project Development

Your own game concept, built from scratch. We provide guidance on scope management (always harder than it seems), playtesting strategies, and finishing things. Most participants iterate on their initial idea several times – that's expected.

Ragnar Svensson teaching game development concepts

Ragnar Svensson

Lead Instructor

Ragnar spent twelve years at various indie studios before switching to education in 2021. He worked on mobile puzzle games, a few failed VR experiments, and one moderately successful roguelike that still has an active Discord community. His approach tends toward practical problem-solving rather than theoretical frameworks – probably because he's debugged enough broken physics systems to last a lifetime.

He believes most game development education moves too fast through fundamentals, so this program deliberately slows down on core concepts. Students mention his feedback can be detailed to the point of overwhelming, but it's thorough.

Guest Workshop Leaders

Freja Lindstrom portrait
Freja Lindstrom
Sound design workshop – creating audio that enhances gameplay
Dagmar Kowalski portrait
Dagmar Kowalski
Narrative systems – integrating story without breaking interactivity

Program Structure

Weekly Sessions

Tuesday and Thursday evenings, 6:30-9:00 PM. Each session combines demonstration, hands-on work, and group review. We keep cohorts small (maximum 14 participants) so everyone gets individual attention when stuck on problems.

Project Work

Expect to spend 6-8 hours weekly outside class time on assignments. Some weeks require more when projects get complex. We provide project templates and asset packs to reduce time spent on non-educational tasks like finding placeholder graphics.

Code Reviews

Bi-weekly sessions where we examine each other's work. Learning to read and discuss code matters as much as writing it. These sessions can feel uncomfortable initially but become valuable once the group develops trust.

Showcase Event

Final month includes a playable demo showcase in February 2026. Friends, family, and local game developers are invited to test projects and provide feedback. Not a competition – just an opportunity to see your work played by real people.

Students collaborating during game development workshop session
Duration
8 Months
October 2025 – May 2026
Schedule
Tuesday & Thursday
6:30 PM – 9:00 PM
Location
31 Rashid Behbudov
Bakı, Azerbaijan
Group Size
Maximum 14 participants
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